@sean_morabitoyt 3 days ago - Added all #music-voting tracks that passed voting, except for Fallen Dynasty which was false copyrighted by Roblox. I would like to thank the dozens of different music creators constant work over the years that they have done for myself and for Galaxy since they first started in 2018 all those years ago when Xentheta submitted the first ever galaxy music track around 7 years ago. @yname 11 days ago * Blizzard shield 32500 -> 32750 * Blizzard model fixed @sean_morabitoyt 18 days ago - Galaxypedia Board in the Mega Base has been updated with our new logo. @mogs everyone 19 days ago another nothingburger kfc update - Liberator speed 90 -> 120 - Oblit DPS 311 -> 321 - Paragon DPS 321 -> 332 @mogs everyone 20 days ago nothingburger changes - Retro Cyclops HP 14000/14000 -> 14000/14500 - Incarnate HP 16000/13000 -> 16000/14000 - Retro X-2 HP 15000/13500 -> 16000/13500 - Retro X-1 HP 18000/16000 -> 18500/16000 @yname 22 days ago * Christmas Tree +80 range (8000 -> 8080) @yname 22 days ago * Made Christmas Tree funnier @yname 23 days ago * If you lose in DME due to B.E.T.H. dying, the hostile NPC ships can no longer kill you after the game teleports you out. @yname 23 days ago * 5th player now loads in properly @yname 24 days ago * You can now bring 5 people into the rift @yname 24 days ago * Added more Lithium Clusters (4 -> 10) * Reduced loading time @yname 24 days ago * Rift Gate is visible on the map again @yname 24 days ago * Fixed getting kicked for teleporting 0 studs @li_am 25 days ago - Kodiak-R (Hard mode exclusive) now has 20% chance to drop a blizzard core (from 5%) - Antares-R changed to deal slightly less DPS to players in the rift @yname 25 days ago # .77f39 & .77f40 & .77f41 * I can now instantly deploy code changes to all clients in live servers to counter script-kiddies using easily detectable scripts @yname a month ago # .77f38 * Added a system to help me quickly integrate anticheat detection changes in live servers with no restarts. @mogs everyone a month ago @yname a month ago * Rift Gates now spawn 15k from the Rift instead of 5k @mogs everyone a month ago - Rift Effects recolored - AA removed as it is leftover from a previous event and is no longer needed New servers only @yname a month ago * Improved Rift spawns in new servers. Now it always spawns on the map and not too close to an existing base, and there are four gates next to it. @yname a month ago # .77f37 * <:godrevyd_avatar:1275257674094870558> Removed hidden MB tax selling from warehouse * <:yname_avatar:1275257951698813022> Internal changes to allow for better Rift spawning @li_am a month ago - Rift NPC's will now target players more often, but not with full DPS @li_am a month ago # Christmas Event 2025 After much anticipation, this years Christmas event has been released, which includes new content and content from the original halloween part 3. This event will run from to The U.N.E have been experimenting with rift travel, and have located a vein of Dark Matter on the other side, using the Rift Gate you can join an extraction team to defend the B.E.T.H from anything that tries to intercept. Unfortunately modern day ships were not made with Rift travel in mind, however some of the U.N.E's original prototypes seem to be capable of entering without incident. These ships have been brought back onto the general market, introducing a **new line of ships entirely**. The activation of the rift has not been without consequences however... Ancient nanobots have reconstructed ships that look similar to what we know today in an attempt to travel back to their home system through the rift. These ships will come periodically from outside the playable space and travel towards the rift in attempt to go home. Upgraded versions of the ships are also present within the rift and will take some serious firepower to take down. **The mission within the rift is NOT meant to be done solo, you will likely get destroyed** Along with rift travel, the usual festivities around the map have returned. This includes Megabase, Starbases, U.N.E, and the return of Everfrost Ore in the normal asteroid pool. This event has been a long time coming, and we hope you enjoy the new content. This event would not be possible without major contributions from @​patanautic and @​mogs everyone Thanks for playing and Merry Christmas! -# @everyone @sean_morabitoyt a month ago - Added Christmas Soundtrack. - Fixed and Removed Older Broken Ambient's on all Prototype X-2 NPC Variant's. - Removed Older Broken Ambient's leftover on all Prototype X-2 Player Variant's. - Fixed more Copyrighted Audio issues. @mogs everyone a month ago aedes nerf - speed 155-> 120 - ts .65 -> .5 - accel 45 -> 30 - drift .9 -> .75 - upscaled by 1.4x - all turrets range 8k -> 7.25k - hp 7k/7k -> 6.5k/6.5k @li_am a month ago - Added an option to convert U.N.E stronghold parts back into Kneall parts @mogs everyone 2 months ago Updated rift part buyer to buy in volumes of 250 and 1000 @li_am 2 months ago **Server events mini rebalance** - Playercount requirement for Pirate Capital Fleet reduced to 30 from 40 (this was originally made before server cap was reduced back down to 50 max) - Short delay added to Pirate Capital Fleet before spawning after message in chat - Kneall Fleet now only roams every 2 minutes instead of every 45 seconds - Punishers and Decimators in Kneall fleet should no longer target bases - Kneall Death Squadron chance halved - Kneall Scouting Party message changed to better reflect what it does - Some other misc. changes that shouldn't change too much @li_am 2 months ago - All old event items have been given 0 mass (Excluding ores) @sean_morabitoyt 2 months ago - Had to Refix previously (already fixed) broken audio & Readd Music to the Soundtrack, since it was reverted to an older version when Halloween ended. There are still some more fixes to do, but the removed tracks have been added back. (Syrsa, HOME, A.L.I.S.O.N, etc). @li_am 2 months ago - Event NPC part buyers have been added to Megabase temporarily (1 week) -# New servers only @li_am 2 months ago - Rift has been semi-permanently stabilized (Halloween event is officially over, however the rift will stay in-game for the near future...) -# All servers that still have the event active will remain open @li_am 2 months ago - Kneall Eradicator now has a 15% chance to drop an alien device through its loot pool. Kneall Core drops have been reduced to account for this (65% -> 50%) @mogs everyone 3 months ago ## Buffs ### Paragon - HP 16k/5k/21k -> 18k/5k/23k ### Retro Leviathan - Speed 90 -> 120 - Spinal Reload 10 -> 9 - DPS 287 -> 294 - Turnspeed 0.625 -> 0.6 ### Retro Cyclops - Spinal Reload 7 -> 6 - DPS 286 -> 299 ### Armageddon - Turnspeed 0.25 -> 0.3 ### Zillavik - Turnspeed 0.265 -> 0.3 ### Warden - HP 5100/5750/10850 -> 5500/6000/11500 ### Hawklight - HP 5750/5000/10750 -> 5750/5500/11250 ## Changes ### Lazarus - 1x Light Flak Cannon -> 1x Medium Cannon - Spinal Range 5k -> 5.5k - DPS 297/275/286 -> 295/270/282 This aims to give Lazarus a higher effective range (takes optimal range from 4.4k -> 5.5k) ## Nerfs ### Kraken - Phaser (F) spinal reload 3.96 -> 5 - DPS 437/428/432 -> 416/422/419 ### Zeus - 1x Heavy Gatling Laser -> Triple Heavy Laser - DPS 380/114/247 -> 370/111/240 @mogs everyone 3 months ago Paragon Interior by @​vxyl @mogs everyone 3 months ago retro heavy laser deviation 0->0.5 @mogs everyone 3 months ago Mothership Minigun Size Huge -> Medium Range 5000 -> 6000 Base Accuracy 0.003 -> 0.001 Tracking Accuracy 15000 -> 25000 @mogs everyone 3 months ago ## Theia - Added missing trails on the top/bottom thrusters, properly aligned old ones - Fixed some tiny partshift on some parts - Module spinals now fire in an actual order - Fixed missing/incorrect sounds on spinals - DPS will now show correctly on @​Galaxy Info / Galaxy Info Website @mogs everyone 3 months ago X-1 turnspeed 0.225 -> 0.175 (old 0.1 -> 0.05) X-1 turnspeed with module 0.0225 -> 0.035 (old -0.1025 -> -0.09) should make it a bit slower while encouraging module use a bit @mogs everyone 3 months ago Added TargetPoint to Nidhogg so it can be hit with turrets @li_am 3 months ago UNE Rift Stabilization finalized @mogs everyone 3 months ago ## Ghoul Nyx/Spirit - Trails Updated - Given custom turrets - Text inside Ghoul isn't editable and is higher quality @mogs everyone 3 months ago ## Frankenemi - Given custom turrets (stats are unchanged, just model diff) - Meshed - Some part shift fixed a bit @yname 3 months ago # .77f36 * <:yname_avatar:1275257951698813022> Rejoining a server while your ship explodes no longer softlocks your client, requiring you to rejoin again. @yname 3 months ago # .77f35 * <:cia:1066615992580579368> Fixed Hull Booster module only healing shield * <:cia:1066615992580579368> Fixed bug with Injector Burn UI when multiple Odysseys are in use at the same time * <:cia:1066615992580579368> Fixed Commanding Presence breaking when the base dies * <:cia:1066615992580579368> <:godrevyd_avatar:1275257674094870558> Ships should no longer teleport inside Mega Base or other bases when the player teleports between bases. * <:cia:1066615992580579368> Reduced notification spam when your base gets hit by many torpedoes at once. * <:cia:1066615992580579368> Nukes now deal 25% damage to teammates @yutuyt 3 months ago # Subjugator In new servers, the Subjugator has a new module Module ~~Shield Bulwark~~ --> Shield Projection > Upon activation, target team ship within 10k range is linked to the Subjugator after a 1s start delay. As long as the ability persists, the target ship will suffer **0.45x** of all incoming damage. However, the Subjugator will **also receive any damage that the target takes.** > The module deactivates immediately upon Subjugator's shield failure. The module cannot be reactivated until the Subjugator recovers a small amount of shield. > If the target leaves 15k range, is destroyed, or despawns, the link immediately deactivates. The link cannot be deactivated for 5s after it begins, and once chosen to deactivate the link will remain for 5 seconds. > The Subjugator may choose another target after 5 seconds, including after a failure to link due to being out of range or some other reason. > > This ability may not be used on starbases or **other Supercapital ships**. @mogs everyone 3 months ago Fixed a singular unanchored part on mothership @mogs everyone 3 months ago Zillavik Turrets Base Accuracy Deviation 1.00% -> 0.50% @yutuyt 3 months ago ## Erebus ```diff Erebus Decimator - Damage 140 -> 35 + Reload 4 -> 1 Erebus Obliterator - Damage 140 -> 35 + Reload 4 -> 1 ``` DPS unchanged @yname 3 months ago * Compensated for the speed buff reduction by adding the speed back to all ships. You should notice no impact other than that all ships are 0.125 turn speed faster in /info. @yname 3 months ago # .77f34 * <:yname_avatar:1275257951698813022> Removed global +0.125 turn speed buff. This has been in the game since at least Gamma. * This also means the 0x turn speed multiplier on Odyssey now works as intended, preventing you from turning entirely. * <:yname_avatar:1275257951698813022> Removed restrictions on how slow/fast devs can make ships turn. @mogs everyone 3 months ago Oblivion interior centered, fixed dockpoint not being in the correct plcae @mogs everyone 3 months ago Re-enabled Theseus and Epoka modules as the bug pertaining to them is fixed in new servers. Lillak module also now works as intended. **NEW SERVERS ONLY** @yname 3 months ago # .77f33 * Internal changes to support Arcade scenario @yutuyt 3 months ago ## Nyx Explosion Radius **410 --> 1000** ## Icarus Explosion Radius **220 --> 750** ## Vanguard Explosion Radius **220 --> 650** ## Warlord Explosion Radius **150 --> 700** ## Hevnetier Explosion Radius **250 --> 800** ## Executioner Explosion Radius **150 --> 850** ## Revelation Explosion Radius **150 --> 975 ** ## Rapture Explosion Radius **150 --> 950** ## Nimitz Explosion Radius **1150 -> 1050** ## Prometheus Explosion Radius **800 -> 1000** @li_am 3 months ago - Standardized Naga's turrets, stats virtually unchanged @mogs everyone 3 months ago Theseus modules also disable temporarily @mogs everyone 3 months ago Epoka module disabled temporarily @li_am 3 months ago Begun UNE Stabilization phase 1 @mogs everyone 3 months ago Lillak module stat changes Base Damage Multiplier: 0.6x -> 0.65x First Chain Damage Multiplier: 0.5x -> 0.6x Per Chain Damage Multiplier: 0.85x -> 0.85x (currently the stat that's broken) Base + Spinals: 193 -> 209 First Chain: 82 -> 125 Second Chain: 70 -> 106 Third Chain: 57 -> 87 Fourth Chain: 45 -> 69 Fifth Chain: 33 -> 50 Sixth Chain: 21 -> 31 DPS + 6X ms DPS: 500 -> 677 The module is broken atm so these stats don't really matter right now, it'll be fixed later today. @mogs everyone 3 months ago added the halloween starbases (i forgot to do it before woops) mothership, freedom, and derelict file size decreases + hitbox fix on derelict (some parts were missing queries so turrets/spinals could miss) @li_am 3 months ago UNE Stabilization efforts initiated (new servers only) @mogs everyone 3 months ago Hyperion and Oblivion should be a bit less laggy. If they have some sort of collision/hit detection issues lmk @Jiggle 3 months ago * added davids fix to f9 spam @mogs everyone 3 months ago # Halloween / Fall Update Part ~~1.5~~ 2 @here ## Cesium Price Decrease - Q_uantumBits has received so much cesium that he doesn't need more. You will now have to directly sell cesium to mega base (which makes it easier, but the price is also lowered by 1 to 14) - - During this time Q_uantumBits received over 28 million Cesium, worth a total of over 420 million credits. - - This would be the equivalent of around 10500 dumps in a Freedom Galaxy, which would take around 900 hours. ## Another ship comes back from the dead The Lillak is now purchasable from the same place as the Crescendo and the Epoka. It will require a new unique part which is added into the drop pool of the Colony Cryosleeper, Plagued Cryosleeper, and Plagued Necromancer. It can also be traded for in the same way as the other parts. Its module allows for it to chain damage between targets at the expense of single-target damage. Drop Rates for Lillak Multishot Controller: - Plagued Necromancer: 5% - Plagued Cryosleeper: 4% - Regular Cryosleeper: 5% The most common drops (spores/souls) for these have been adjusted to allow for these to fit in to the drop pools ## More re-releases - 2020: Dullahan, Jack-Al'-Lantern - 2021: Prikkit, Zillavik (purchased from Epoka/Crescendo dealer) The new ships (including Lillak) are 50/50 on both spores and souls, meaning they should be a bit less tedious to grind. @Jiggle 3 months ago # .77f32 Backend changes 2 new modules @mogs everyone 3 months ago Added TargetPoint to Pirated Grievion so it can be hit by turrets @yutuyt 3 months ago ## Zhen ```diff + Torpedo Velocity 600 -> 1500 ``` @mogs everyone 3 months ago Just a heads up this does not affect the quest sell (it's already at $15 per ore), it is mainly so that you can sell or buy to bases if you accidently purchase it. @Solaris 3 months ago **Theia** Spinal Array (module) spinals changed from default sound effect @yutuyt 3 months ago # Cesium Cesium price reduced (18/per --> 15/per) Cesium may no longer be bought from Mega Base Cesium may now be sold to all bases, including Mega Base @yname 3 months ago # .77f31 * Log why we're closing the server when Roblox tells us we're shutting down. This should help diagnose the random server ends. @li_am 3 months ago **Kneall Eradicator** - Loot pool percentage requirement: 15% -> 7.5% @yutuyt 3 months ago ## Aedes Aedes Flak Cannon Damage 45 -> 33 🟥 Spindle Lance Damage 250 -> 300 🟩 Reload 10 -> 6 🟩 DPS (Shield/Hull/Average) 122/195/158 --> 153/162/157 The DPS the phasers had is now more equally balanced in the cooler part of the ship @mogs everyone 3 months ago ## Brawler // A-Brawler - Part Shift fixed - Turret values made a bit less weird. Slight buff of probably like 4 dps and slightly better accuracy/range. See below Medium Kneall Cannon - Damage 75 -> 60 - Reload 3.2 -> 2.5 - Range 5189.375 -> 6000 - Base Accuracy 0.00793 -> 0.006 - Speed Denominator (Tracking Accuracy) 6885 -> 7000 Medium Kneall Laser - Damage 120 -> 120 - Reload 5.12 -> 5 - Range 5866.25 -> 6000 - Base Accuracy 0.00661-> 0.006 - Speed Denominator (Tracking Accuracy) 5670 -> 7000 @mogs everyone 3 months ago Subjugator LoS improved @mogs everyone 3 months ago Dimensional Cache now gives 12 Dimensional Alloys instead of 10. This means you don't need to do the quest twice (and have 8 leftover) to make Charybdis OCS @yname 3 months ago # .77f28, .77f29, .77f30 * Internal changes @mogs everyone 4 months ago Added more options for cesium selling (10k and 25k) @li_am 4 months ago - Removed "nowarp" config from Subjugator-S (Admin UNE fleet sc), also added no cr loot modifier so it doesn't drop any materials on death. @​_butterdog_ @mogs everyone 4 months ago ## Naga LoS Fix #8724568346 (actually worked this time maybe) Turrets renamed L/R Spinals fire out at the same time @mogs everyone 4 months ago Limited carrier prices reduced. Prices from 2.2m-4.4m -> 1.9m-3.6m @mogs everyone 4 months ago ## Aedes - Loses Spinals - HP 7.5k/7.5k -> 7k/7k - Aedes Flak Cannon - - Damage 36 -> 45 - - Speed Denominator (Tracking Accuracy) 25k -> 40k @mogs everyone 4 months ago Blackgate, Black Scarab, Naga, Bone Ampharos, Pirated Grievion, and Acolyte now only cost half their amount in souls, but also require the same amount in spores. New servers only. In case you don't understand: Blackgate/Black Scarab: 1k souls -> 500 souls/500 spores Naga/Bone Ampharos: 250 souls -> 125 souls/125 spores Acolyte/Pirated Grievion: 100 souls -> 50 souls/50 spores @mogs everyone 4 months ago ## U.N.E. Onslaught Equivalent - Nisos Removed (auto-refund added, but autorefund seems to be broken, so... it'll get fixed at some point) - Same model is now used for Justice, the U.N.E. equivelant of the Onslaught - Stats are significantly buffed (obviously) https://info.galaxy.casa/ships/Justice - Will only be in new servers since it requires an item that won't exist in old servers @mogs everyone 4 months ago # Low-tier BM Dread Buffs ### Leviathan - Speed 60 -> 80 - 1 Large Cannon -> 2 Large Cannons, Custom reload of 7.5 - - DPS 219/258/239 -> 230/285/257 - HP 11.5k/11k -> 12.5k/12k ### Tennhausen - 2 Light Autolaser -> 2 Dual Medium Laser - 3 Medium Phaser, 3s reload -> 3 Large Phaser, 3.5s reload - HP 10k/13.5k -> 11k/13.5k - DPS 216/271/243 -> 234/277/255 ## Blizzard accuracy touch up -# the accuracy was beyond bad Frostbite - Base Accuracy 1% -> 0.75% Crackle - Tracking Accuracy 2500 (worse than x-1 btw) -> 5k @mogs everyone 4 months ago ## Aedes Flak Cannon Base Accuracy 0.4% -> 0.2% Speed Denominator 15000 -> 25000 Should actually make it remotely decent @mogs everyone 4 months ago ## Blackgate - Maybe slightly fixed the part shift - Turrets centered @Solaris 4 months ago **Catalyst** Turnspeed 0.07 -> 0.10 **Blackgate** Turnspeed 0.08 -> 0.10 I don't think either of these ships deserves to literally turn slower than X-1 @yname 4 months ago * Rift fleets now wait a few seconds before spawning in -- this should help people stop losing so many Galaxies to the Rift. @mogs everyone 4 months ago ## Rift Item trade-ups - 100K Credits + 750 Rift Soul + 100 Rift Nanite -> Epoka Wings / Liminal Ultima - 100K Credits + 750 Rift Spore + 100 Spore-laced Hull Plating -> Ascendant Hull Plating Reloaded into existing servers @yname 4 months ago * Ship modules are enabled again @yname 4 months ago # .77f27 * <:yname_avatar:1275257951698813022> Fixed a bug where ship modules didn't have any cooldowns @mogs everyone 4 months ago And sub, almost forgot about it @mogs everyone 4 months ago These ships lose their modules until someone can revert the above update. Only applied in .77f26 servers @yname 4 months ago # .77f26 * <:yname_avatar:1275257951698813022> Lag reading in the bottom right now just shows the server's tick rate * <:yname_avatar:1275257951698813022> RenderBeams lag reduction now uses a rolling average of your fps over the last 10 seconds to avoid flipflopping * <:yname_avatar:1275257951698813022> Fixed a bug where staff get kicked for cheating when using /view for an extended period of time (@​sean_morabitoyt ❤️) * <:yname_avatar:1275257951698813022> Fixed NPCs using modules in high-load servers * <:sea:1086014711121838303> /ship is now an alias for /shipinfo @yname 4 months ago * Re-enabled Kneall Stronghold @yname 4 months ago * Plagued Necromancer music now takes priority over Kodiak and Decimator @yname 4 months ago * Updated server event scheduling logic to pause conflicting event category timers during active events. For example, the timer for a "small fleet" no longer ticks down while a "large fleet" is in progress, or vice versa. This preserves the intended normal-gameplay-time between events, as well as fixing the issue where multiple fleets spawn at once 10 minutes after a different one ends. (new servers only) @mogs everyone 4 months ago Removed InstantHeal from Colony Cryosleeper and Plagued Cryosleeper. This was a config left from the Excursion event of 2023 and I had forgotten to remove it. This will make the boss signifcantly easier to beat in lower population servers where you aren't able to keep it aggro'd all the time.