@fire_sky. 3 days ago - Added trails to Liberty @fire_sky. 5 days ago - Increased event fleet spawn rate & natural partisan spawn rate @_butterdog_ 7 days ago - Patriotic harvester on build menu once more (if you haven't seen already) @xentheta 8 days ago @everyone Part 2 of the Fourth of July event has been Released (Will last for 2 weeks) * All previous ships remain onsale * 2 New ships released @Throw4Party 13 days ago ### Imperator - Loses a Medium Cannon - DPS 268/345/306 -> 258/320/289 @xentheta 15 days ago * Fixed Peaceful Music not playing after intro bug @Throw4Party 17 days ago - Patriot and Liberator now have modules ### Liberator: Relentless Focus - *The longer you shoot, the more accurate you get.* ### Patriot: Provocation Array - *Taunt nearby enemy targeting systems, forcing their attention to your ship while simultaneously activating a powerful armor system that provides unparalleled defense.* @xentheta 17 days ago @everyone **Happy Fourth of July and Happy 250th Birthday to the United States** * 4th of July Event Part 1 Released (Will last for 1 week) * All previous patriotic ships re-released (yes, this includes Freedom Galaxy) * New ore: Crude Oil (you will need a lot of this) * New materials: Gunpowder, Fireworks, One True Flag **Freedom Galaxy Nerfed** it should be roughly equivalent to Maple Orca now in terms of mining speed * -1 Mining Laser * Ore Hold 10000 -> 9000 @Throw4Party 20 days ago ### Happy Canada Day - Maple Orca re-released for 3 days @xentheta 24 days ago * Removed the "Winter Frost" intro song and replaced it with the 3 normal intro songs @yname a month ago * The server browser now defaults to Hardcore. Arcade is still available but clearly isn't ready to be the default. @Throw4Party a month ago ### Annihilator @​sharpy66 - Moved the Brawler teleporter so the fighter is actually usable by players ### Baby Tyrant @​arcentrion - 8 Tiny Phaser -> 8 Medium Phaser - 5 Tiny Cannon -> 5 Medium Cannon - DPS 150/160/158 -> 197/206/201 ### Bizzard @​_butterdog_ @​sharpy66 - Made the chair CanCollide false ### Epoka @​Throw4Party - Fixed one of the front turrets being further forward than the rest - Fixed TurretPlate alignments ### Hawklight @​sharpy66 - Fixed partshift @Throw4Party 2 months ago ### Deity - DPS reduced ### Hyperion - While **Commanding Presence** is active: - Damage Taken vs Players x0.85 -> x1 ### Lucifer - Health 44000/44000 -> 44444/44444 - Lucifer's Blade and Lucifer's Cannon now have purple beams - Added a third Lucifer's Blade - Lucifer's Blade Damage 100 -> 66 - DPS should be extremely similar (maybe one or two less DPS) ### Oblivion - Turret Loadout changed: - 4 Rapid Fire Cannon - 2 Rapid Fire Laser - 2 Capital Triple Cannon - 2 Huge Triple Laser - Changes to Rapid Fire Cannon/Laser - Updated Turret Models - Re-classed to Large (from Huge) - Damage 75 -> 65 (Cannon only) - Range 5,250 -> 5,500 - New DPS: 305/343/324 (from 311/315/313) - Added new Trails (made by me) ### Theia - Turn Speed 0.28 -> 0.23 - Turret Loadout changed - New DPS: 529/495/512 (from 544/502/523) ### Prototype X-1 - While in Bastion Mode: - Turn Speed x0.2 -> x0.25 - Turret Loadout changed: - 4 Colossus Laser - 4 Colossus Cannon - 2 Bombardment Cannon - Bombardment Cannon - Damage 30 -> 65 - Fire Rate 1s -> 2.4s - Range 6,000 -> 6,500 - Colossus Laser Damage 825 -> 875 - Colossus Cannon Damage 900 -> 825 - New DPS: 407/402/405 (from 408/439/424) ### Astraeus and Subjugator - No Changes @xentheta 2 months ago * Adjusted conversion rates in the Kneall part conversion quest to vary based on tier * 3 Disruptor -> 1 Onslaught * 4 Onslaught -> 1 Obliterator * 5 Obliterator -> 1 Annihilator * 6 Annihilator -> 1 Depleted Munitions @Throw4Party 2 months ago - Kneall Stronghold Player requirement 20 -> 12 @Throw4Party 2 months ago # .77i1 - Fixed turret innacuracy & constant shield regeneration bug introduced in .77i - You can no longer teleport to ships while they are docking (may be reverted when poll concludes, I want more substantial feedback) @Throw4Party 2 months ago # .77i - Rewrote and updated most Turret-related code to modern practices - Should see increased performance (and future expandibility) - Fix for UNE Generation Supercannon, UNE Generation Superflak and UNE Generation Superextractor having weird LoS and rotation issues - **Asteria** - Shield Health 8,000 -> 9,500 - Hull Health 19,000 -> 20,000 - Cargo Hold 1,200 -> 3,800 - **Apollo** - Cargo Hold 500 -> 2,600 - **Theia** - Fixed Module @Throw4Party 2 months ago - Zhen Pulse Bomb Damage 2,250 -> 1,500 - Zhen Pulse Bomb now has damage falloff - Osiris Prototype Quantum Lance Charge Time 10s -> 8s @Throw4Party 2 months ago # .77h2 - Helios module no longer lags the server - Fixed Zhen Bomb not exploding - Zhen Bomb can now damage bases @Throw4Party 2 months ago # .77h1 - Fixed "Requested module experienced an error while loading" error - New `/base-info` command - Internal turret related changes @Throw4Party 3 months ago - Reverted Osiris Health buff @Throw4Party 3 months ago ### Slipstream - Added Module: **Dynamic Vigor** - *Toggle to significantly increase the ship's max speed, but disable warp and take small amounts of structural damage at high speeds* - Removed an Advanced Triple Laser - Advanced Triple Laser Reload 5.7s -> 5s - Moved the lower Advanced Triple Cannon to the top of the ship - Swapped price with Osiris ### Osiris - Added Module: **Prototype Quantum Lance** - *Aim and fire an extremely powerful beam capable of incredible destruction* - Swapped one Triple Heavy Quantum Laser for a Quantum Cannon - Swapped some Turret Locations - Increased Health 17,000/12,000 -> 20,000/14,500 - Swapped price with Slipstream ### Borealis - Added Module: **Inspire** - *Activate to temporarily buff the manuverability and shield regeneration capabilities of nearby ships. Effects diminish over time.* - Reworked Turret Loadout - x1 Catastrophic Quanum Cannon - x2 Quantum Cannon - x2 Quantum Laser - x1 Heavy Quantum Cannon - x1 Heavy Quantum Laser - x2 Triple Medium Laser - New DPS: 253/223/238 (w/o fighters) - **Blitz** Health increased 300/300 -> 400/400 @Throw4Party 3 months ago # .77h ## General - Reworked `/info` Command - Staff can no longer ban each other - Anti-Exploit Updates ## Advanced Ships - Added Modules to the combative Advanced Ships found at Mega Base Terminal C ### Nightmare - Added Module: **Subspace Leap** - *Cut through space, unexpectedly appearing behind your enemies and disorienting their turrets* ### Atheon - Added Module: **EMP System** - *Charge up a powerful EMP that temporarily disables enemy turrets within range* ### Zhen - Added Module: **Pulse Bomb** - *Release a powerful unguided bomb that does inrceased damage to larger ships* ### Helios - Added Module: **Solar Radiance** - *Chain to an enemy ship, increasing your manueverability and reducing the enemy's damage while in range* ### Imperator - Added Module: **Energy-Ladent Ammunition** - *Toggle to increase the damage of your ship but slightly damage your shield with each shot* - Swapped Heavy Quantum Lasers to Quantum Lasers @Throw4Party 4 months ago - All the Everfrost Ore that wasn’t mined has unfortunately thawed due to the coming of Spring. All blame is to be directed toward Punxsutawney Phil for the 6 more weeks of winter @Throw4Party 4 months ago - Added guides during tutorial to better show where ships are @yname 5 months ago * The lobby no longer defaults to immediately dropping you into Arcade. @yname 5 months ago * Passive point gain in Arcade now caps at 20 points so you can't just afk your way to SCs. @yname 5 months ago * Fixed a bug where when Roblox APIs throw an error the lobby starts teleporting players to itself repeatedly. @yname 5 months ago # .77g2 * The game now immediately puts you in the most populated Arcade server when you join. If you want to pick a different server or play Hardcore, open the base menu and click "return to server browser". @yname 5 months ago * You now passively gain a ship point every 30 seconds in Arcade. @yname 5 months ago * Fixed a bug where you can't create new servers when servers of a different mode exist. @yname 6 months ago * New players don't automatically get placed into the tutorial anymore. You have to opt-in from in-game. @yname 6 months ago You can continue to play the classic Galaxy experience by clicking the "Hardcore" tab at the bottom. @yname 6 months ago @everyone The initial release of **Arcade 2.0** is here! Please leave your feedback in #galaxy-only-chat and I'll continue to improve the gameplay. @yname 6 months ago # .77g1 * You now get new daily/weekly missions when you log in if you previously got an empty set from logging in recently before the missions were added. @yname 6 months ago * Christmas 2025 has ended. Happy February! @yname 6 months ago # .77g @everyone Missions initial launch is here! You will receive new daily missions every day at midnight UTC, and new weekly missions every Sunday at midnight UTC. More missions coming later. @sean_morabitoyt 6 months ago - Added all #music-voting tracks that passed voting, except for Fallen Dynasty which was false copyrighted by Roblox. I would like to thank the dozens of different music creators constant work over the years that they have done for myself and for Galaxy since they first started in 2018 all those years ago when Xentheta submitted the first ever galaxy music track around 7 years ago. @yname 6 months ago * Blizzard shield 32500 -> 32750 * Blizzard model fixed @sean_morabitoyt 7 months ago - Galaxypedia Board in the Mega Base has been updated with our new logo. @IFHAM 7 months ago another nothingburger kfc update - Liberator speed 90 -> 120 - Oblit DPS 311 -> 321 - Paragon DPS 321 -> 332 @IFHAM 7 months ago nothingburger changes - Retro Cyclops HP 14000/14000 -> 14000/14500 - Incarnate HP 16000/13000 -> 16000/14000 - Retro X-2 HP 15000/13500 -> 16000/13500 - Retro X-1 HP 18000/16000 -> 18500/16000 @yname 7 months ago * Christmas Tree +80 range (8000 -> 8080) @yname 7 months ago * Made Christmas Tree funnier @yname 7 months ago * If you lose in DME due to B.E.T.H. dying, the hostile NPC ships can no longer kill you after the game teleports you out. @yname 7 months ago * 5th player now loads in properly @yname 7 months ago * You can now bring 5 people into the rift @yname 7 months ago * Added more Lithium Clusters (4 -> 10) * Reduced loading time @yname 7 months ago * Rift Gate is visible on the map again @yname 7 months ago * Fixed getting kicked for teleporting 0 studs @li_am 7 months ago - Kodiak-R (Hard mode exclusive) now has 20% chance to drop a blizzard core (from 5%) - Antares-R changed to deal slightly less DPS to players in the rift @yname 7 months ago # .77f39 & .77f40 & .77f41 * I can now instantly deploy code changes to all clients in live servers to counter script-kiddies using easily detectable scripts @yname 7 months ago # .77f38 * Added a system to help me quickly integrate anticheat detection changes in live servers with no restarts. @IFHAM 7 months ago @yname 7 months ago * Rift Gates now spawn 15k from the Rift instead of 5k @IFHAM 7 months ago - Rift Effects recolored - AA removed as it is leftover from a previous event and is no longer needed New servers only @yname 7 months ago * Improved Rift spawns in new servers. Now it always spawns on the map and not too close to an existing base, and there are four gates next to it. @yname 7 months ago # .77f37 * <:godrevyd_avatar:1275257674094870558> Removed hidden MB tax selling from warehouse * <:yname_avatar:1275257951698813022> Internal changes to allow for better Rift spawning @li_am 7 months ago - Rift NPC's will now target players more often, but not with full DPS @li_am 7 months ago # Christmas Event 2025 After much anticipation, this years Christmas event has been released, which includes new content and content from the original halloween part 3. This event will run from to The U.N.E have been experimenting with rift travel, and have located a vein of Dark Matter on the other side, using the Rift Gate you can join an extraction team to defend the B.E.T.H from anything that tries to intercept. Unfortunately modern day ships were not made with Rift travel in mind, however some of the U.N.E's original prototypes seem to be capable of entering without incident. These ships have been brought back onto the general market, introducing a **new line of ships entirely**. The activation of the rift has not been without consequences however... Ancient nanobots have reconstructed ships that look similar to what we know today in an attempt to travel back to their home system through the rift. These ships will come periodically from outside the playable space and travel towards the rift in attempt to go home. Upgraded versions of the ships are also present within the rift and will take some serious firepower to take down. **The mission within the rift is NOT meant to be done solo, you will likely get destroyed** Along with rift travel, the usual festivities around the map have returned. This includes Megabase, Starbases, U.N.E, and the return of Everfrost Ore in the normal asteroid pool. This event has been a long time coming, and we hope you enjoy the new content. This event would not be possible without major contributions from @​Yappahogic and @​IFHAM Thanks for playing and Merry Christmas! -# @everyone @sean_morabitoyt 7 months ago - Added Christmas Soundtrack. - Fixed and Removed Older Broken Ambient's on all Prototype X-2 NPC Variant's. - Removed Older Broken Ambient's leftover on all Prototype X-2 Player Variant's. - Fixed more Copyrighted Audio issues. @IFHAM 7 months ago aedes nerf - speed 155-> 120 - ts .65 -> .5 - accel 45 -> 30 - drift .9 -> .75 - upscaled by 1.4x - all turrets range 8k -> 7.25k - hp 7k/7k -> 6.5k/6.5k @li_am 7 months ago - Added an option to convert U.N.E stronghold parts back into Kneall parts @IFHAM 8 months ago Updated rift part buyer to buy in volumes of 250 and 1000 @li_am 8 months ago **Server events mini rebalance** - Playercount requirement for Pirate Capital Fleet reduced to 30 from 40 (this was originally made before server cap was reduced back down to 50 max) - Short delay added to Pirate Capital Fleet before spawning after message in chat - Kneall Fleet now only roams every 2 minutes instead of every 45 seconds - Punishers and Decimators in Kneall fleet should no longer target bases - Kneall Death Squadron chance halved - Kneall Scouting Party message changed to better reflect what it does - Some other misc. changes that shouldn't change too much @li_am 8 months ago - All old event items have been given 0 mass (Excluding ores) @sean_morabitoyt 8 months ago - Had to Refix previously (already fixed) broken audio & Readd Music to the Soundtrack, since it was reverted to an older version when Halloween ended. There are still some more fixes to do, but the removed tracks have been added back. (Syrsa, HOME, A.L.I.S.O.N, etc). @li_am 8 months ago - Event NPC part buyers have been added to Megabase temporarily (1 week) -# New servers only @li_am 8 months ago - Rift has been semi-permanently stabilized (Halloween event is officially over, however the rift will stay in-game for the near future...) -# All servers that still have the event active will remain open @li_am 8 months ago - Kneall Eradicator now has a 15% chance to drop an alien device through its loot pool. Kneall Core drops have been reduced to account for this (65% -> 50%) @IFHAM 9 months ago ## Buffs ### Paragon - HP 16k/5k/21k -> 18k/5k/23k ### Retro Leviathan - Speed 90 -> 120 - Spinal Reload 10 -> 9 - DPS 287 -> 294 - Turnspeed 0.625 -> 0.6 ### Retro Cyclops - Spinal Reload 7 -> 6 - DPS 286 -> 299 ### Armageddon - Turnspeed 0.25 -> 0.3 ### Zillavik - Turnspeed 0.265 -> 0.3 ### Warden - HP 5100/5750/10850 -> 5500/6000/11500 ### Hawklight - HP 5750/5000/10750 -> 5750/5500/11250 ## Changes ### Lazarus - 1x Light Flak Cannon -> 1x Medium Cannon - Spinal Range 5k -> 5.5k - DPS 297/275/286 -> 295/270/282 This aims to give Lazarus a higher effective range (takes optimal range from 4.4k -> 5.5k) ## Nerfs ### Kraken - Phaser (F) spinal reload 3.96 -> 5 - DPS 437/428/432 -> 416/422/419 ### Zeus - 1x Heavy Gatling Laser -> Triple Heavy Laser - DPS 380/114/247 -> 370/111/240 @IFHAM 9 months ago Paragon Interior by @​vxyl @IFHAM 9 months ago retro heavy laser deviation 0->0.5 @IFHAM 9 months ago Mothership Minigun Size Huge -> Medium Range 5000 -> 6000 Base Accuracy 0.003 -> 0.001 Tracking Accuracy 15000 -> 25000 @IFHAM 9 months ago ## Theia - Added missing trails on the top/bottom thrusters, properly aligned old ones - Fixed some tiny partshift on some parts - Module spinals now fire in an actual order - Fixed missing/incorrect sounds on spinals - DPS will now show correctly on @​Galaxy Info / Galaxy Info Website @IFHAM 9 months ago X-1 turnspeed 0.225 -> 0.175 (old 0.1 -> 0.05) X-1 turnspeed with module 0.0225 -> 0.035 (old -0.1025 -> -0.09) should make it a bit slower while encouraging module use a bit @IFHAM 9 months ago Added TargetPoint to Nidhogg so it can be hit with turrets @li_am 9 months ago UNE Rift Stabilization finalized @IFHAM 9 months ago ## Ghoul Nyx/Spirit - Trails Updated - Given custom turrets - Text inside Ghoul isn't editable and is higher quality @IFHAM 9 months ago ## Frankenemi - Given custom turrets (stats are unchanged, just model diff) - Meshed - Some part shift fixed a bit @yname 9 months ago # .77f36 * <:yname_avatar:1275257951698813022> Rejoining a server while your ship explodes no longer softlocks your client, requiring you to rejoin again. @yname 9 months ago # .77f35 * <:cia:1066615992580579368> Fixed Hull Booster module only healing shield * <:cia:1066615992580579368> Fixed bug with Injector Burn UI when multiple Odysseys are in use at the same time * <:cia:1066615992580579368> Fixed Commanding Presence breaking when the base dies * <:cia:1066615992580579368> <:godrevyd_avatar:1275257674094870558> Ships should no longer teleport inside Mega Base or other bases when the player teleports between bases. * <:cia:1066615992580579368> Reduced notification spam when your base gets hit by many torpedoes at once. * <:cia:1066615992580579368> Nukes now deal 25% damage to teammates @yutuyt 9 months ago # Subjugator In new servers, the Subjugator has a new module Module ~~Shield Bulwark~~ --> Shield Projection > Upon activation, target team ship within 10k range is linked to the Subjugator after a 1s start delay. As long as the ability persists, the target ship will suffer **0.45x** of all incoming damage. However, the Subjugator will **also receive any damage that the target takes.** > The module deactivates immediately upon Subjugator's shield failure. The module cannot be reactivated until the Subjugator recovers a small amount of shield. > If the target leaves 15k range, is destroyed, or despawns, the link immediately deactivates. The link cannot be deactivated for 5s after it begins, and once chosen to deactivate the link will remain for 5 seconds. > The Subjugator may choose another target after 5 seconds, including after a failure to link due to being out of range or some other reason. > > This ability may not be used on starbases or **other Supercapital ships**. @IFHAM 9 months ago Fixed a singular unanchored part on mothership @IFHAM 9 months ago Zillavik Turrets Base Accuracy Deviation 1.00% -> 0.50% @yutuyt 9 months ago ## Erebus ```diff Erebus Decimator - Damage 140 -> 35 + Reload 4 -> 1 Erebus Obliterator - Damage 140 -> 35 + Reload 4 -> 1 ``` DPS unchanged @yname 9 months ago * Compensated for the speed buff reduction by adding the speed back to all ships. You should notice no impact other than that all ships are 0.125 turn speed faster in /info. @yname 9 months ago # .77f34 * <:yname_avatar:1275257951698813022> Removed global +0.125 turn speed buff. This has been in the game since at least Gamma. * This also means the 0x turn speed multiplier on Odyssey now works as intended, preventing you from turning entirely. * <:yname_avatar:1275257951698813022> Removed restrictions on how slow/fast devs can make ships turn. @IFHAM 9 months ago Oblivion interior centered, fixed dockpoint not being in the correct plcae @IFHAM 9 months ago Re-enabled Theseus and Epoka modules as the bug pertaining to them is fixed in new servers. Lillak module also now works as intended. **NEW SERVERS ONLY** @yname 9 months ago # .77f33 * Internal changes to support Arcade scenario @yutuyt 9 months ago ## Nyx Explosion Radius **410 --> 1000** ## Icarus Explosion Radius **220 --> 750** ## Vanguard Explosion Radius **220 --> 650** ## Warlord Explosion Radius **150 --> 700** ## Hevnetier Explosion Radius **250 --> 800** ## Executioner Explosion Radius **150 --> 850** ## Revelation Explosion Radius **150 --> 975 ** ## Rapture Explosion Radius **150 --> 950** ## Nimitz Explosion Radius **1150 -> 1050** ## Prometheus Explosion Radius **800 -> 1000** @li_am 9 months ago - Standardized Naga's turrets, stats virtually unchanged @IFHAM 9 months ago Theseus modules also disable temporarily @IFHAM 9 months ago Epoka module disabled temporarily @li_am 9 months ago Begun UNE Stabilization phase 1 @IFHAM 9 months ago Lillak module stat changes Base Damage Multiplier: 0.6x -> 0.65x First Chain Damage Multiplier: 0.5x -> 0.6x Per Chain Damage Multiplier: 0.85x -> 0.85x (currently the stat that's broken) Base + Spinals: 193 -> 209 First Chain: 82 -> 125 Second Chain: 70 -> 106 Third Chain: 57 -> 87 Fourth Chain: 45 -> 69 Fifth Chain: 33 -> 50 Sixth Chain: 21 -> 31 DPS + 6X ms DPS: 500 -> 677 The module is broken atm so these stats don't really matter right now, it'll be fixed later today. @IFHAM 9 months ago added the halloween starbases (i forgot to do it before woops) mothership, freedom, and derelict file size decreases + hitbox fix on derelict (some parts were missing queries so turrets/spinals could miss) @li_am 9 months ago UNE Stabilization efforts initiated (new servers only) @IFHAM 9 months ago Hyperion and Oblivion should be a bit less laggy. If they have some sort of collision/hit detection issues lmk